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:They feel no pain, No sorrow, no greed. They have no anger, No hatred, nor heed. THE DEAD |
:They feel no pain, No sorrow, no greed. They have no anger, No hatred, nor heed. THE DEAD |
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:Standard Armor, Light Crossbow, Torch |
:Standard Armor, Light Crossbow, Torch |
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+ | ;Just south of the previous one, behind a hill. |
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+ | :It flies without wings, Strikes without beak, teeth, or talons. It has no eyes in its pointed head, but it can kill birds in flight. ARROW |
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+ | :Standard Armor, Broadsword, Light crossbow, 40 sovereigns. |
Revision as of 10:36, 5 January 2021
Riddle chests are moredhel inventions, very sturdy boxes banded with iron that are impossible to lockpick or break. A plate had incised a clue in moredhel runes. Sliders with runes form the wordlock which is an answer to the clue, and the magic locks are released.
- North of Yabon, beyond the rigged hut.
- In all the world, none can compare, To this tiny weaver, his deadly cloth So silky and fair. SPIDER
- Standard Kingdom Armor, 46 royals, 4 Picklocks, Shell
- West of Tyr-Sog, south of the farmer's hut
- Silently he stalks me, Running as I run, Creeping as I creep. Dressed in black, He disappears at night, Only to return with the sun. SHADOW
- Torch, Restoratives, a note from the Six, a scroll with Eyes of Ishap spell.
- Beside the road, north of LaMut (near the place the game starts)
- Prince Arutha, from his lofty perch, Will find our troops without a search. His men will fall, his castle too, And then what will Prince Arutha do? DIE
- Standard Kingdom Armor and Broadsword.
- Between the Temple of Killian and Joseph the Animal's
- When it comes in, From sea to shore, Twenty paces you'll see, No less, no more. FOG
- Broadsword, 118r, 6 Lockpicks
- East of Hawk's Hollow
- Axes and swords, Will not help you through. Yet it and a little push will do. Some in the road would have fought and soon died, Were it not closer at hand, to let them inside. KEY
- 40s and a scroll of the Five; it writes about dissidents near Inclindel. Moredhel not bearing a hand tattoo must be executed to prevent contact with Krondor.
- North of Orno's house, SE of Loriel.
- You will invite him into your house, Yet you know him not. Once you get to know him, This thing he will no longer be. STRANGER
- Standard Kingdom Armor, Broadsword, Whetstone, some royals
Mac Mordain Cadal
- The room with the Rogues.
- Two legs it has, And this will confound: Only at rest, Do they touch the ground. BARROW
- Ring of Prandur, Rope, Dalatail Milk, 166r
- The locked room in the south.
- Round as an apple, Deep as a cup, All the Bitter Sea, Can't fill it up. SIEVE
- 2 Broadswords, Shell, Lorgan's Journal
- Room adjacent to the one above.
- Although my cow is dead, I continue to beat her. What a racket she makes. DRUM
- Weedwalkers, some royals.
South road
- Right south of the pass, NW of the Temple of Silban
- Up and down they go, but never move... STAIRS
- Shell, Standard Armor, Light Crossbow, Moredhel Lamprey, 15 Poisoned Quarrels, Note by Narab (move troops to Tanneurs anticipating Gorath)
- Between Zun and Chanty's hut
- The light one breaks but never falls. His brother falls but never breaks. DAY NIGHT
- 57r, Flamecast, Torch
- Behind Rygate and Supply there are 3 chests
- A precious gift, this, Yet it has no end or beginning, And in the middle, nothing. RING
- 28r, 2 Shells
- Be you ever so quick, With vision keen, By your eyes, We are never seen. Unless, perchance, It should come to pass, You see our reflection, In a looking glass. EYES
- Light Crossbow, Picklocks, Torch
- Though easy to spot, when allowed to plume, It is hard to see, When held in a room. SMOKE
- 2 Shells, Broadsword
- Between Sarth and Questor's View, at the end of a path
- Buckets, barrels, baskets, cans; What must you fill with empty hands? GLOVES
- Blessed Broadsword, Shell, Lockpicks, Spell Scroll (Skin of the Dragon)
- East of Sarth behind a hill and a trap there are 3 chests
- The chill of its death, You may soon mourn. But though it dies, It cannot be born. FIRE
- 40 Sovereigns, 2 Light Crossbows
- You see it about in field and town, It cannot get up, But will oft fall down. RAIN
- Standard Armor, Amulet of the Upright Man, Shell, 32 sovereigns
- Swollag, the famous moredhel craftsman, guarantees his work until the end of time. HANGMAN
- 21 sovereigns, 76 royals, Broadsword.
- Between Tanneurs and Krondor
- They feel no pain, No sorrow, no greed. They have no anger, No hatred, nor heed. THE DEAD
- Standard Armor, Light Crossbow, Torch
- Just south of the previous one, behind a hill.
- It flies without wings, Strikes without beak, teeth, or talons. It has no eyes in its pointed head, but it can kill birds in flight. ARROW
- Standard Armor, Broadsword, Light crossbow, 40 sovereigns.