Betrayal Wiki
(File added via photo placeholder)
(Fixed info)
(6 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
'''Ramar''' is the world of [[Betrayal at Antara]]. It is an original world created for the game, and is not associated with [[Midkemia]], where the Krondor games take place. 
 
'''Ramar''' is the world of [[Betrayal at Antara]]. It is an original world created for the game, and is not associated with [[Midkemia]], where the Krondor games take place. 
   
==History and Geography==
+
==History==
   
Artifacts uncovered by researchers in the Antaran Empire suggest that the world of Ramar was originally occupied by the [[Vell]], a technologically advanced civilization without magic. Unknown factors caused their decline and disappearance, and the earliest recorded human histories describe human-inhabited territories sharing a simple, agrarian lifestyle. Nonhuman races of Ramar include the [[Grrrlf]], the [[TrKaa]], and the [[Montari]].
+
Artifacts uncovered by researchers in the Antaran Empire suggest that the world of Ramar was originally occupied by the [[Vell]], a technologically advanced civilization without magic. Unknown factors caused their decline and disappearance, and the earliest recorded human histories describe human-inhabited territories sharing a simple, agrarian lifestyle. Nonhuman races of Ramar include [[Grrrlf]], [[TrKaa]], and [[Montari]].
   
Magic first erupted among humans during the Grrrlf War, aiding in the recapturing of human lands. The result of mana leakages through extradimensional fractures to [[Etherea]], also accessible to Montari mages, magic shaped the lives of humans during the Age of Magic that followed. Many magical techniques and artifacts were created whose crafts are lost to time, such as the Imperial Cloak, the Mirror, and the [[Shields|Vanguard Shield]].
+
A concentrated attack by the Grrrlf forced humans out of many areas of Ramar in a catastrophic event later called the Migration. Magic first erupted among humans during the ensuing [[Grrrlf War]], aiding in the recapturing of human lands. The result of mana leakages through extradimensional fractures from [[Etherea]], also accessible to Montari mages, magic shaped the lives of humans during the Age of Magic that followed. Many magical techniques and artifacts were created whose crafts are lost to time, such as the Imperial Cloak, the [[Mirror of Smoke and Dreams]], and the [[Shields (Betrayal in Antara)#Vanguard Shield|Vanguard Shield]]. It was also during this period that the [[Triune]] first revealed itself to humans, giving rise to [[Church of the Triune|priesthoods]] and evangelism for each of its three faces.
   
However, a conflict between at least two mages resulted in the horrific maelstrom of magical energy which destroyed most of Chuno and created the Waste. Human fear of more such catastrophes led to mages being persecuted and hunted out of human lands.
+
However, a conflict between at least two mages resulted in the horrific maelstrom of magical energy which destroyed most of [[Chuno]] and created [[the Waste]]. During the ensuing anti-magic Uprisings, human fear of more such catastrophes led to mages being persecuted and hunted out of human lands.
   
Over a period of twenty-five years, the visionary king Valorian I of Antara offered mages amnesty and used them, along with the priesthood of the Triune, to conquer neighboring provinces and form the [[Antaran Empire]]. The Empire has recently lost two provinces and is at war with the Mehrat, but treats with overseas Chail and with Grrrlfland to the north.
+
Over a period of twenty-five years, the visionary king Valorian I of Antara offered mages amnesty and used them, along with the priesthood of the Triune, to conquer neighboring provinces and form the [[Antaran Empire]]. Since that time, under a succession of Valorian heirs chosen by the magical Imperial Cloak, the Empire expanded to cover most of the continent.
  +
[[Category:Places (BAA)]]
 
  +
==Geography==
[[Category:Betrayal at Antara]]
 
  +
  +
The Antaran Empire borders [[Mehrat]] to the north. It treats with [[Chail]], north of Antara but more easily accessible by sea, and with [[Grrrlf]]land, which lies north of Chuno. Also overseas from the Antaran continent are Linaga, famous for its expensive Linagan apple brandy, and the sovereign island of [[The Wreck of the Cyrilan|Fain]].
  +
  +
==Trivia==
  +
*Though not many pre-Migration artifacts survived, some artwork is still preserved at the Museum of Antiquities in [[Ravenne]].
  +
*The continent occupied by Mehrat, Grrrlfland, Chail, and the Antaran Empire has a vague resemblance to the continent of North America.
 
[[Category:Places (BIA)]]
 
[[Category:Betrayal in Antara]]

Revision as of 13:35, 26 October 2018

AntaraMap

A map of a continent on Ramar, as seen in Pernath Academy.

Ramar is the world of Betrayal at Antara. It is an original world created for the game, and is not associated with Midkemia, where the Krondor games take place. 

History

Artifacts uncovered by researchers in the Antaran Empire suggest that the world of Ramar was originally occupied by the Vell, a technologically advanced civilization without magic. Unknown factors caused their decline and disappearance, and the earliest recorded human histories describe human-inhabited territories sharing a simple, agrarian lifestyle. Nonhuman races of Ramar include Grrrlf, TrKaa, and Montari.

A concentrated attack by the Grrrlf forced humans out of many areas of Ramar in a catastrophic event later called the Migration. Magic first erupted among humans during the ensuing Grrrlf War, aiding in the recapturing of human lands. The result of mana leakages through extradimensional fractures from Etherea, also accessible to Montari mages, magic shaped the lives of humans during the Age of Magic that followed. Many magical techniques and artifacts were created whose crafts are lost to time, such as the Imperial Cloak, the Mirror of Smoke and Dreams, and the Vanguard Shield. It was also during this period that the Triune first revealed itself to humans, giving rise to priesthoods and evangelism for each of its three faces.

However, a conflict between at least two mages resulted in the horrific maelstrom of magical energy which destroyed most of Chuno and created the Waste. During the ensuing anti-magic Uprisings, human fear of more such catastrophes led to mages being persecuted and hunted out of human lands.

Over a period of twenty-five years, the visionary king Valorian I of Antara offered mages amnesty and used them, along with the priesthood of the Triune, to conquer neighboring provinces and form the Antaran Empire. Since that time, under a succession of Valorian heirs chosen by the magical Imperial Cloak, the Empire expanded to cover most of the continent.

Geography

The Antaran Empire borders Mehrat to the north. It treats with Chail, north of Antara but more easily accessible by sea, and with Grrrlfland, which lies north of Chuno. Also overseas from the Antaran continent are Linaga, famous for its expensive Linagan apple brandy, and the sovereign island of Fain.

Trivia

  • Though not many pre-Migration artifacts survived, some artwork is still preserved at the Museum of Antiquities in Ravenne.
  • The continent occupied by Mehrat, Grrrlfland, Chail, and the Antaran Empire has a vague resemblance to the continent of North America.