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The Knight's Piece is a gamepiece which becomes an essential plot point in the third chapter of Betrayal at Krondor.

Description[]

A finely made gamepiece of unique marbled Keshian soapstone, the Knight's Piece is styled as the pale-colored head and neck of a horse.

History[]

Warning!
This article contains plot or ending spoilers.

Chapter 1-2[]

The gamepiece can be found by using a Virtue Key at a well in Kenting Rush, although care must be taken not to leave it in a Sack or a unlocked Chest, where it could disappear and make it impossible to finish Chapter 3.

Chapter 3[]

The Knight's Piece must be put in place on the chessboard at the Waterfall to unlock the secrets that will ultimately end the chapter.

Trivia[]

In regular chess, the Knight is valued for its ability to bypass other gamepieces by "jumping" over them, an ironic point in light of the location where this one is used.

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