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Imazi is a Piandan town in the Antaran Empire in Betrayal in Antara. It is the crux of several subquests and can be visited in Chapters 1, 2, and 6.

History and Geography

Imazi was absorbed into the Antaran Empire along with the province of Pianda. In recent years, Lord Gerson has been abusing his powers to overtax and persecute local farmers and residents, going to every possible length to line his coffers at their expense. While many townspeople agree that Gerson is a blight on the landscape, they lack the weapons and leadership needed to oust him. Gerson's diversion of the local river to fill his moat has also deprived Kyree Colony of its water supply, causing starved Montari to endanger travelers on the southern roads.

Imazi lies east of Briala, past farmlands and across an Imperial bridge spanning a dry riverbed. Ligano lies to the south. A second river spanned by another Imperial bridge runs east of town, forking to the southeast; across the river, roads run northeast to Aliero and east to Midova. A third Imperial bridge connects the west half of town with the neighborhood next to Lord Gerson's estate. In the back of a wheat field lies a system of caves.

A coach from Imazi runs to Briala, Sortiga, and Midova. In Chapter 6, the coach also runs to Bakril.

Commerce

Inn: Flowing Flagon

  • Amenities: Roast Chicken, Cheese, Ale, gambling, rooms.
  • Free: a Wooden Shield on the floor.

Shop: The Azure Blade

  • Sells: Leather Armor, Quarterstaff, Long Sword, Armorer's Hammer. Best Swords in Chapter 1; best Staff before Chapter 4.
  • Buys: all Armor, Swords, Shields, and Staffs.
  • Free: Torches on the floor.

Residents

  • Lord Gerson's estate is well-fortified and guarded with a moat. The party can meet and interact with Gerson in Chapters 1 and 2, and further discommode him in Chapter 6, when they report to Lieutenant Birge outside Gerson's front gate.
  • Farmer Mattai Brunia formerly resided next to a field confiscated by Gerson. Brunia's land can be restored to him in Chapter 1 and the mine beyond it in Chapter 2; Brunia's local influence is further felt in Chapter 6.
  • In Chapter 1, a nervous man living across from the Inn explains to the party that he has paid Lord Gerson a bribe of 500 burlas for a chance to get his son a job as a page for the Shira. In Chapter 2, he recounts that Gerson claimed to have used the bribe "here and there" to get the boy a hearing, but was unsuccessful. The man's wife suspects Gerson of pocketing the money and doing nothing; the party agrees that stranger things have been known to happen. In Chapter 6, the man explains Brunia's part in starting a local uprising and says his own wife has left with their son to join it.
  • An insurance salesman in Chapters 2 or 6 offers "the most comprehensive adventurers' accidental death and dismemberment insurance this side of the Waste" for 250 burlas. If the party chooses to buy in, they receive an Insurance Policy document which does nothing at first, but starts glowing if still in their inventory when receiving a blessing from the Blind Prophet in Camille.
  • In Chapters 2 or 6, Prometheus Scruggs, owner of the funeral parlor, tries to measure William and Aren for a fine ebonwood coffin, complete with "its own trapdoor in case of accidental internment pending resurrection." The party is not buying.
  • In Chapter 1, Trey Matchi, a drum-maker, is going out of business because bandits scared his skin-man into dropping the pelts he had been delivering somewhere on the road between Imazi and Aliero. If the party finds the pelts (buried in a stonepile), Trey gives them a drum. In Chapter 6, Trey isn't home, and William Escobar surmises that he's joined the uprising too.
  • In Chapter 1 or 2, a red-faced man living next to Gerson's estate regrets agreeing to send one of his daughters to Gerson overnight in lieu of taxes owed. Gerson had assaulted the girl, who came home abused and traumatized. In Chapter 6, the man agrees that people have known for years that Gerson has to go, but tells the party he's waiting to see which way the wind blows before taking any action. When asked about his daughter, he assumes she has "bounced back" and fully recovered from her experience.
  • After talking the red-faced man in Chapter 6, the party can speak to Lizbeth, his daughter, who is shellshocked, jumpy, and still obviously traumatized, believing that she must have somehow deserved to be assaulted. William tells her that even the Emperor would have had no right to treat any woman as Gerson treated her. The party can then give her a sword, resulting in an Assessment boost, and tell her where to join the uprising against Gerson.
  • There are also two Empty Houses (one on either side of the nervous man's house).

Trivia

  • According to Sir Redrum's walkthrough, the shop at Imazi has the best buying prices in chapters where it can be accessed.
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